Firemaker's curse Pt. 3
Jan. 13th, 2012 05:20 pmOk, so The Firemaker's Curse is a quest that has almost no combat requirements and no prerequisite quests. The only combat requirement is level 74 Constitution. My guess is that since the maximum damage Char can inflict is based on a percentage of your own hitpoints (if other players' observations can be trusted), then that requirement is there just so Char won't seem like a total wimp when she hits you.
Ok, so it is Constitution. You can't raise your constitution level without fighting and killing things. Not easily anyhow. There is Soul Wars. In fact, a friend of mine was doing exactly that. Max hitpoints but no other combat stats. A punching bag that can't hit back, basically. So it isn't like people with no combat experience at all can get the prereqs for the quest. Even at Soul wars, you are watching people kill each other unless you and a group of friends regularly hold private tea parties there. Even so, people weren't going into this quest expecting combat, but surprise! You have to defeat Char at the end of the quest.
Char, however, has been made very easy to defeat. She is tall, she is leggy, she is lithe, she is an agile dancer. YET SHE IS SO SLOW. She is that video game boss that walks toward you menacingly and slowly, and is impossible to beat until you figure out the trick to defeating her. Also if you are stupid enough to let her get near you, she'll punch you real hard and stomp the shit out of you. Yeah, that boss.
Ugh.
So, she has fire related powers and oddly, weaknesses. WTF. So first the powers she actually uses in the fight...
Okay Char, what the fuck, lumbering slowly toward your opponent is not a fire related power.
But she does occasionally throw out a spark. Red sparks snuff out fires they pass over. Blue, orange, and green sparks are actually a detriment to her if they get caught in one of the players fires. More on this later. The sparks will veer toward the player and explode on contact, causing minor amount of dammage. Her only real fire related offense is only used when she is at less than half health. WALLS OF FIRE! WITH GAPS SO THAT YOU CAN USE TO ESCAPE THE BURNING AAAAURRGH FUCK. So many tropes. So many gorram tropes.
So, onto her fire related weaknesses. Earlier in the quest, the player is given a can of pitch to light fires. The special thing about these fires, though, is that they act as pathing blockers for the player because pitch fires are just that awesome. So, the weirdness about the fires is related to the pitch fires the player can light during the boss fight since Char is such a slow lumbering brute that can't even toss fireballs at you. Or maybe won't. The more fires the player lights, the weaker Char's attacks will be and the stronger the player's attacks are. The weapon used does not matter. One could light 10 fires and whack away 1010 of Char's hit points with a rubber chicken. But, the optimum weapons are darts and throwing knives, since their overall attack speeds are the highest in the game and they can be thrown from far away. Additionally, those sparks that come out of Char can occasionally get caught in one of the player's fires. The yellow ones increase the damage the player can deal for 10 seconds, the green ones will randomly restore the player's hitpoints, and the blue ones will slow Char down even further if one of the players attacks land in 10 seconds.
ALL is not lost for poor Char, though. The red sparks extinguish the player's flames, Char can stamp out fires, and fires eventually go out on their own. Plus, she got that Rage mode I was talking about in my last post. It makes her invulnerable for a time and increases the damage that she can do.
But the player can wait for her to cool down or just lure her into a pool of water to cool her down immediately.
Dammit Char.
Well, she might have been playing a game with the player, like she was before the final boss battle. Guess which one of your party members I have possessed before another member of your party is murdered! MWAHAHAHA.
A nightmare mode for the final boss battle can be easily be imagined. Char could actually move around with the agility she is suppossed to have. She could set her own fires to strengthen herself while stomping the player's fires out. Or maybe not, since both her fires and the players would be pathing blockers. She could toss out actual fireballs and not just sparks. She could summon up the "pets" that appeared in the fourth roomo of the cave.
Come on, Char, come on. You are supposed to be a bad ass. You had sexy times with the god of power. At least that's what Zaros' alighnment seem to be at the moment.
Oh well, it gives me some ideas about what Amascut can do, especially in regards to to the upcoming plot in the Half-Lifeverse. I won't do the THIS IS MY TRUE FORM thing, but she can at least send something against the manhacks that are sure to be buzzing about. Glienorian magic will cause them to shake themselves to pieces anyhow, but what the hell.
The Firemaker's Curse at Runescape.com and at Wikia.com
Ok, so it is Constitution. You can't raise your constitution level without fighting and killing things. Not easily anyhow. There is Soul Wars. In fact, a friend of mine was doing exactly that. Max hitpoints but no other combat stats. A punching bag that can't hit back, basically. So it isn't like people with no combat experience at all can get the prereqs for the quest. Even at Soul wars, you are watching people kill each other unless you and a group of friends regularly hold private tea parties there. Even so, people weren't going into this quest expecting combat, but surprise! You have to defeat Char at the end of the quest.
Char, however, has been made very easy to defeat. She is tall, she is leggy, she is lithe, she is an agile dancer. YET SHE IS SO SLOW. She is that video game boss that walks toward you menacingly and slowly, and is impossible to beat until you figure out the trick to defeating her. Also if you are stupid enough to let her get near you, she'll punch you real hard and stomp the shit out of you. Yeah, that boss.
Ugh.
So, she has fire related powers and oddly, weaknesses. WTF. So first the powers she actually uses in the fight...
Okay Char, what the fuck, lumbering slowly toward your opponent is not a fire related power.
But she does occasionally throw out a spark. Red sparks snuff out fires they pass over. Blue, orange, and green sparks are actually a detriment to her if they get caught in one of the players fires. More on this later. The sparks will veer toward the player and explode on contact, causing minor amount of dammage. Her only real fire related offense is only used when she is at less than half health. WALLS OF FIRE! WITH GAPS SO THAT YOU CAN USE TO ESCAPE THE BURNING AAAAURRGH FUCK. So many tropes. So many gorram tropes.
So, onto her fire related weaknesses. Earlier in the quest, the player is given a can of pitch to light fires. The special thing about these fires, though, is that they act as pathing blockers for the player because pitch fires are just that awesome. So, the weirdness about the fires is related to the pitch fires the player can light during the boss fight since Char is such a slow lumbering brute that can't even toss fireballs at you. Or maybe won't. The more fires the player lights, the weaker Char's attacks will be and the stronger the player's attacks are. The weapon used does not matter. One could light 10 fires and whack away 1010 of Char's hit points with a rubber chicken. But, the optimum weapons are darts and throwing knives, since their overall attack speeds are the highest in the game and they can be thrown from far away. Additionally, those sparks that come out of Char can occasionally get caught in one of the player's fires. The yellow ones increase the damage the player can deal for 10 seconds, the green ones will randomly restore the player's hitpoints, and the blue ones will slow Char down even further if one of the players attacks land in 10 seconds.
ALL is not lost for poor Char, though. The red sparks extinguish the player's flames, Char can stamp out fires, and fires eventually go out on their own. Plus, she got that Rage mode I was talking about in my last post. It makes her invulnerable for a time and increases the damage that she can do.
But the player can wait for her to cool down or just lure her into a pool of water to cool her down immediately.
Dammit Char.
Well, she might have been playing a game with the player, like she was before the final boss battle. Guess which one of your party members I have possessed before another member of your party is murdered! MWAHAHAHA.
A nightmare mode for the final boss battle can be easily be imagined. Char could actually move around with the agility she is suppossed to have. She could set her own fires to strengthen herself while stomping the player's fires out. Or maybe not, since both her fires and the players would be pathing blockers. She could toss out actual fireballs and not just sparks. She could summon up the "pets" that appeared in the fourth roomo of the cave.
Come on, Char, come on. You are supposed to be a bad ass. You had sexy times with the god of power. At least that's what Zaros' alighnment seem to be at the moment.
Oh well, it gives me some ideas about what Amascut can do, especially in regards to to the upcoming plot in the Half-Lifeverse. I won't do the THIS IS MY TRUE FORM thing, but she can at least send something against the manhacks that are sure to be buzzing about. Glienorian magic will cause them to shake themselves to pieces anyhow, but what the hell.
The Firemaker's Curse at Runescape.com and at Wikia.com