death_gone_mad: Shhh (Default)
So after a drought of Amascut related content, the developers of Old School RuneScape (Runescape's low-poly concession to millennial nostalgia for how grindy the game used to be) put out a trailer for The Tombs of Amascut, a new dungeon raid


The lore of Old School Runescape and Runescape itself have been diverging since the players and devs collectively decided nostalgia wasn't enough to keep the game alive but disgust with the main games post 2011 development prevented the lores from syncing up. But it looks like somehow the lore about Amascut being a demigod instead of a full god made it through, but she's trying to become a full god? Huh.
death_gone_mad: Shhh (Default)
Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then? Ello, what are you after then?
death_gone_mad: Ruined temple of Amascut, only Amascut's shattered head remains. (ruins)
  • Mah, the child and the spark, represented by the spiral
    • From darkness is born light, the spark of life. The child is full of wonder, imagination, and innocence. Thus came Edda-Mah.
    • From Mah, the light by which to see, the dark in which to hide. The potential for all life, and a place for all things.
  • Bik, the youth and the shaper, represented by the triangle
    • From matter is born shape, ever growing and changing. The youth increases in knowledge and power. Thus came Edda-Bik.
    • From Bik, the clay to shape, to build and destroy. Form and reform. The changing of states, of forms, of function.
  • Wen, the corpse and the unmaker, represented by the diamond
    • From the cold is born fear, shrinking and death. The corpse lies still and lifeless. Thus came Edda-Wen.
    • From Wen, the cold to harden and freeze, to brittle and fracture the clay. The ending of things, to break apart. To reflect on the past.
  • Ful, the maiden and the initiator, represented by the pentagon
    • From the heat is born passion, growth and life. The maiden feels love and joy. Thus came Edda-Ful.
    • From Ful, the heat to soften and burn, to work and fire the clay. The beginning of things, to start anew. To experience the now.
  • Jas, the matron and the guide, represented by the hexagon
    • From life is born experience, wisdom and intelligence. The matron is nurturing and caring. Thus came Edda-Jas.
    • From Jas, the thought to lead them all. The preparation, the plan, the execution. To look to the future.
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Then, the strangers Icthlarin and Amascut appeared and told us of a world with weaklings, assaulted by an implacable foe. They needed the help of beings as mighty as we, and in return offered us places of great respect and influence. This prompted a debate - the greatest I had seen in my short life - about whether to stay or to go. The sides were evenly matched in number, but with both Temekel and Azzanadra in favour of leaving, the subsequent violence left Salisard dead and Abrogal atop the marker stone. I do not know what Icthlarin thought of this, but his companion Amascut seemed dismayed by our ways and walked out of our village towards the volcano. We did not see her again.

With the matter agreed, the Mahjarrat tribe made preparation for travel and gathered up our meagre belongings. Before we were finished, a great bellowing roar came from the volcano. I do not know if it was Mother Mah, but I cannot imagine what else it could have been. Great rocks began falling onto the village, shaken loose from above, and there was no time to consider the Ritual of Enervation. We had no choice but to evacuate immediately, and fled with Icthlarin to his world. None of us ever returned to our homeland.


So, an encounter with a possible Elder God and abandonment.
Full transcript here
death_gone_mad: Shhh (Default)
It is almost 7pm in London and the podcast still isn't uploaded to podbean. fff

Well, such stuff happens when you lay off part of your community management team. A link to this week's Behind the Scenes hasn't even been posted to twitter yet.

Missing, Presumed Death is an upcoming quest involving Amascut's brother and fellow death god Icthlarin and the mahjarrat (and god killer) Sliske. Well, anyhow, on the podcast spoiler thread for us sorry sacks who couldn't listen in to the live podcast (for fuck's sake, the podcast is done over a fansite's internet radio service and not runescape's own website what the fuck) a summary was posted:

bullet point summary and my thoughts )

Fanon is still saying that Sliske is solely responsible for Amascut's crazy. Kinda like Amascut was Sliske's revenge on/greatest troll of Icthlarin? I dunno, it seems a bit too much like fridging Amascut to develop Icthlarin's character to me. Plus other things :-S
death_gone_mad: Shhh (Default)
In the newest quest Death of Chivalry, the player has an opportunity to eulogize a fallen npc. Depending on what god the player chooses out of a big list, these are the dialogue options:
Contains spoilers about the NPC's identity, so shoo, go away and be unspoiled )

To me, this looks sloppily written, like bad fanfic bad. But, Jagex likes playing around with character perspectives and no one in the Lore is allowed to be omniscient, not even the gods. This could be a product of what the player character would know and figured out from their travels, painted by fanaticism for [insert god here]. No eulogy option is open for Godless players. Plus, the fact that the prayer to Apmeken includes a clause about protecting said NPC from Amascut, as if that were Apmeken's fight and not Icthlarin's as psychopomp of the Pantheon. Jagex hasn't exactly portrayed the player character as particularly smart or well-spoken.

But it could just be bad writing.
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Locations


The Lion's Mouth -The last standing temple to Amascut, it will get destroyed in this plot. It features a massive monumental statue of her and from the looks of the head, it isn't the same design as the statue in the Uzer Mastaba.

Surprisingly, the Lion's Mouth is directly west of Uzer on the world map. I was expecting it to be further south. Of course, the game map is a highly compressed version of reality, so it could be to the south.

Quotes


"Who question Big High War God die asking more questions."
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***### SPOILERS ###***

For a long while now, lore-hounds have been searching for the wandering ga'al, an abnormally born member of the TzHaar race. The TzHaar are basically a race of what can best be described as lava monsters, but to be more spoilery, the TzHaar are offshoots of the TokHaar, another race of lava monsters, or more appropriately, highly intelligent lava automatons/golems. The TzHaar probably count as automatons as well but they are far more independent than the TokHaar.

Anyhow, the reason players were searching for the wandering ga'al is because it promised to translate some books but then it got lost doing some adventuring.

Anyhow, a transcript of the translation courtesy of player Delta 206 plus some additional analysis by Amascut (the player, not me or the character/pup. Just another RPer. Well, sometimes she does RP but she mostly is a gatherer of lore and she's awesome), and put here to save the information from the page 50 monster. This has also been added to the runescape wikia as part of the NPC Dialogue project (without commentary). But, the intellectual property bugaboo might visit them again, so, having it in multiple places is good.

Chapter 1: Preface )
Chapter 2: The Masters )
Chapter 3: The Great Labour )
Chapter 4 - The Hallow Victory )
Chapter 5: The Enduring Vigil )

I disagree with Amascut's speculations on the present whereabouts of the Elder Gods. She is probably overreaching there. Still, neat stuff.
death_gone_mad: An angry Sphynx cat (hiss)
Yay! Canon! Accessible canon!

I have complained in the past that one of the most important sources on Amascut's backstory was inaccessible to me since, well, I am too cheap to pay for a runescape membership especially since I don't give myself the time to actually play the game. So I have been relying on other players to bring that aspect of canon to me.

I am talking specifically about Neite, a cat that wanders around Sophanem, and after A Tail of Two Cats, the world. She's important to Amascut's backstory because she was one of Amascut's last chief priestesses and she was present at Amascut's 'fall'. Anyway, some kind soul has posted Neite's dialog during A Tail of Two Cats on the wikia, so here it is incase the copyright bugaboo revisits the wikia and causes the deletion of the dialog and transcript pages.

Neite )

So, the curses that Amascut's priestesses put on her are: Her name is forgotten, any corporeal form that she wears will eventually reject her, and she will never have willing worshippers. Her deeds will be remembered, though. However, it seems that Amascut has overcome these handicaps, as the people of the desert remember both her deeds and her name and she does have a few willing minions who are under no illusion about who she is. This may also be her motivation for her actions during Stolen Hearts and Diamond in the Rough. But who knows until more desert centered canon comes out.

Here I note that Neite is another name for Nit, the Egyptian goddess of the primordial waters, war, hunting, and weaving. She also protects the bodies of fallen warriors, much like Amascut was supposed to, and kind of what Neite and all cats in Runescape are supposed to do, at least against Amascut. Neite was sometimes depicted as a woman with the head of a lioness, simular to Sekhmet, another war goddess, and of course Amascut herself, who is probably Sekhmet inspired. Neite seems to be a creative war goddess, where Sekhmet is a destructive war godess, though.

It's funny how the names of Egyptian dieties come up in Runescape. Heru and Apep have shown up as Amascut's lackeys, and Khnum (Egyptian Niete's consort, one of them at least) was contracted by Amascut (in her Lady Keli guise [which some players insist is a reference to Kali]) to kidnap Prince Ali in Stolen Hearts. Heru, ironically, is another name for Horus, who is probably the inspiration for Tumeken, Amascut's father. Or maybe Tumeken is Ra inspired. Who knows, the superficial difference between Ra and Horus seems to be how primordial Ra is and some players speculate that Tumeken may be one of the Elder Gods for his ability to father and create gods, something that the other gods haven't done (save for Elidinis, Amascut and Icthlarin's mother, technically)

Researching the Egyptian Neite and her primordial-ness made me think of Kali and the primordial-ness attributed to her, as the goddess of time, destroyer of all things, or the inaccessable Durga. And the weaving and creativity and warriorish-ness of Neite reminded me of Athena, another crafty warrior goddess. These goddesses of the hunt and warrior goddesses are neat, but they always seem to be wrapped up in so much mystery. It makes me wonder what was happening with the Indo-Europeans at the time of the Æsuric-Devic split. That seems like a magical time in the history of humanity, almost. If only I had a time machine.

Of course, these are not goddesses of marriage, or women who settled down, so, INSTANT MYSTERY!

Anyway, the change of heart with regard to potential copyright violation by the runescape wikia editors has also led to the dialog of the dead slayer master Catolax to be written up as well, and it contains the following Amascut related canon.

Catolax )

This bit specifically justifies that area of effect aura of ignorance that I have written Amascut as wearing. And I wrote it in without knowing this particular part of canon. Yay me! Of course, there are clues about it. The player knows who Amascut is and what she is and what she has done, and that Sumona is just a disguise. But the player forgets all that when he is talking to Sumona, even over long distances through the Slayer Gems or the NPC Contact Spell. Such is the power that she possesses.

Note that the game's devs love playing with the idea of perspectives and the filters people will put on reality, so no NPC wil ever know or tell the absolute capital T TRUTH.
death_gone_mad: Amascut in a fighting pose (Fight!)
Now that the Stolen Hearts/Diamond in the Rough quest has stewed in the brains of the people who pay attention to Runescape's desert lore, there are some things about Amascut that keep coming up in discussions about her.

--Her psychic abilities. OR Oh boy, Amascut just keeps on coming up with excuses for me to run wild and godmod with her.

In the quest, she shows a tremendous ability and willingness to just compel others to do what she wants. This runs to full-on mind control to get some thugs who were demanding extra pay from her to fight the protagonists to death for free to getting the player character to toss her a diamond despite the objections of the player and the other two protagonists. This time, not even the slightest suggestion that Amascut hypnotized anyone was given, unlike what happened in the Icthlarin's Little Helper quest. Furthermore, it is suggested that Amascut mindwipes the player after the events of Smoking Kills, making the player forget Amascut and Sumona are the same person. Either that or the player character is stupid or just doesn't give a damn.

-- The true nature of the curse on Amascut. OR I've been playing her wrong.

So the mind control thing brings up a dialog with Amascut's former head priestess, now the immortal cat Niete. Before, the talk was that Amascut's priestesses cursed Amascut with the inability to take physical form.

Uh, no. Just no. Because she walks around in physical form all the time.

Back then I couldn't verify this because I didn't have the prerequisites to even speak with Niete. I still don't.

Now, the consensus is that Amascut's priestesses cursed Amascut with the inability to posses people.

What.

I suppose possession and mind control may be meant to be different things, but the end result is pretty much the same. Making this odder still is that Amascut's objective, at least one of them, in the Hearts/Diamonds quest, is to steal a diamond which also routinely possesses people.

--Amascut's plots and plans. OR maybe I am playing her right anyway.
Amascut loves convoluted plans. Her actions don't make sense otherwise. She is willing and able to eliminate and control anyone she wants, yet... Either she is playing a long term game of 11-dimensional chess or she is the luckiest psychotic ever. Either way, even though she engages in overt shows of power, she doesn't use her power to solve every problem. In a way, she encourages destruction, but doesn't seem too willing to cause destruction on her own. It is a group participation thing!

--Loophole abuse
So, big deal, the Edicts of Guthix prevents deities from directly interacting with the world. Exception... Amascut, Icthlarin, and other minor desert deities. This was confirmed by one of the lore writers. There is some speculation that the end result of the desert quests might be the elevation of Amascut from minor goddess to potential combatant in a second God War.

And the second God War may well be coming. Lore writers have also confirmed that the major gods will be returning, along with the ever looming threat of Zaros. Some extra ones may show up as well. It sounds to me like a whole new game and gameworld, but who knows.
death_gone_mad: Illustration from a kid's book about Egypt featuring Ammit and Anubis (judgement)
So, the livestream that happened a few hours ago included some concept art reveals. One of the upcoming updates to Runescape is a qraphical rework of Al Kharid and two (IIRC) new desert centered quests, one of which may be a rework of Prince Ali Rescue, the other involves Ozan. The following is related to the Ozan quest. It looks like some sort of altar room.

Anyhow, the wall mural is the important bit. From left to right, there is Amascut, depicted as a woman with a lioness' head. There is a single crescent above her head. To her right is her brother Icthlarin, represented as a jackal headed man with two opposed and offset crescents above his head. The twin aspects of death and rebirth face each other, perhaps arguing, with some odd glyphs in between them.

To their right, raised above them a bit and facing away from them is their father, Tumeken, depicted as a falcon headed man with a stylized beak above his head. In the concept art for the room, he is on an altogether separate panel from Amascut and Icthlarin, perhaps on purpose. Tumeken, the god of sun and light looks toward a stylized sun surrounded by a depiction of a scarab, representing Scabaras, god of quiet and solitary contemplation (and maybe recycling); a stylized alligator head, representing Crondis, goddess of prudence and resourcefulness; a stylized monkey head, representing Apmeken, goddess of sociability and partly a trickster god; and a very stylized human head, representing Het, god of health and strength. These are the four gods Tumeken created out of four exemplary mortal creatures he met during his Dream, a crisis of conscious brought on when he saw his family and empire falling apart.

To their right is another panel depicting the sun, a falcon representing Tumeken, what I assume to be hippopotamus, which could represent Elidinis based on the double squiggly line glyph next to it. The hippo, possibly the river goddess/spirit Elidinis, stands above a depiction of the river Elid, which flows though the whole mural. If the hippo does represent Elidinis, she faces away from her children Amascut and Icthlarin and her husband's creations, where the falcon is again facing toward Tumeken's creation.

Is this important or am I reading too much into it?

Anyhow, the adjoining wall has two panels featuring representations of Tumeken and Scabaras. It might indicate a joint temple of Scabaras and Tumeken, possibly a center of learning.

Anyhow, Elidinis =maybe= represented by hippopotamii. Hooray for new info!
death_gone_mad: Shhh (Default)
Ok, so The Firemaker's Curse is a quest that has almost no combat requirements and no prerequisite quests. The only combat requirement is level 74 Constitution. My guess is that since the maximum damage Char can inflict is based on a percentage of your own hitpoints (if other players' observations can be trusted), then that requirement is there just so Char won't seem like a total wimp when she hits you.

Ok, so it is Constitution. You can't raise your constitution level without fighting and killing things. Not easily anyhow. There is Soul Wars. In fact, a friend of mine was doing exactly that. Max hitpoints but no other combat stats. A punching bag that can't hit back, basically. So it isn't like people with no combat experience at all can get the prereqs for the quest. Even at Soul wars, you are watching people kill each other unless you and a group of friends regularly hold private tea parties there. Even so, people weren't going into this quest expecting combat, but surprise! You have to defeat Char at the end of the quest.

Char, however, has been made very easy to defeat. She is tall, she is leggy, she is lithe, she is an agile dancer. YET SHE IS SO SLOW. She is that video game boss that walks toward you menacingly and slowly, and is impossible to beat until you figure out the trick to defeating her. Also if you are stupid enough to let her get near you, she'll punch you real hard and stomp the shit out of you. Yeah, that boss.

Ugh.

So, she has fire related powers and oddly, weaknesses. WTF. So first the powers she actually uses in the fight...

Okay Char, what the fuck, lumbering slowly toward your opponent is not a fire related power.

But she does occasionally throw out a spark. Red sparks snuff out fires they pass over. Blue, orange, and green sparks are actually a detriment to her if they get caught in one of the players fires. More on this later. The sparks will veer toward the player and explode on contact, causing minor amount of dammage. Her only real fire related offense is only used when she is at less than half health. WALLS OF FIRE! WITH GAPS SO THAT YOU CAN USE TO ESCAPE THE BURNING AAAAURRGH FUCK. So many tropes. So many gorram tropes.

So, onto her fire related weaknesses. Earlier in the quest, the player is given a can of pitch to light fires. The special thing about these fires, though, is that they act as pathing blockers for the player because pitch fires are just that awesome. So, the weirdness about the fires is related to the pitch fires the player can light during the boss fight since Char is such a slow lumbering brute that can't even toss fireballs at you. Or maybe won't. The more fires the player lights, the weaker Char's attacks will be and the stronger the player's attacks are. The weapon used does not matter. One could light 10 fires and whack away 1010 of Char's hit points with a rubber chicken. But, the optimum weapons are darts and throwing knives, since their overall attack speeds are the highest in the game and they can be thrown from far away. Additionally, those sparks that come out of Char can occasionally get caught in one of the player's fires. The yellow ones increase the damage the player can deal for 10 seconds, the green ones will randomly restore the player's hitpoints, and the blue ones will slow Char down even further if one of the players attacks land in 10 seconds.

ALL is not lost for poor Char, though. The red sparks extinguish the player's flames, Char can stamp out fires, and fires eventually go out on their own. Plus, she got that Rage mode I was talking about in my last post. It makes her invulnerable for a time and increases the damage that she can do.

But the player can wait for her to cool down or just lure her into a pool of water to cool her down immediately.

Dammit Char.

Well, she might have been playing a game with the player, like she was before the final boss battle. Guess which one of your party members I have possessed before another member of your party is murdered! MWAHAHAHA.

A nightmare mode for the final boss battle can be easily be imagined. Char could actually move around with the agility she is suppossed to have. She could set her own fires to strengthen herself while stomping the player's fires out. Or maybe not, since both her fires and the players would be pathing blockers. She could toss out actual fireballs and not just sparks. She could summon up the "pets" that appeared in the fourth roomo of the cave.

Come on, Char, come on. You are supposed to be a bad ass. You had sexy times with the god of power. At least that's what Zaros' alighnment seem to be at the moment.

Oh well, it gives me some ideas about what Amascut can do, especially in regards to to the upcoming plot in the Half-Lifeverse. I won't do the THIS IS MY TRUE FORM thing, but she can at least send something against the manhacks that are sure to be buzzing about. Glienorian magic will cause them to shake themselves to pieces anyhow, but what the hell.

The Firemaker's Curse at Runescape.com and at Wikia.com
death_gone_mad: Shhh (Default)
Okay, now that the quest has come out I should make another post.

Surprise! Char was the antagonist of the quest. I was wrong about the color of her hair though. It looks rather yellow flamey rather than red flamey. I suppose that means Amascut isn't wearing an Auspah body. There is the matter of Amascut/Sumona looking a bit blonde when using the NPC Contact spell, though. And Auspah don't necessarilly have to be blonde. Char is just one example of the species, and a pretty extraordinary and fucked up example at that. But there is still the unnatural skintone-hair color combo. It is just blond instead of red.

Yep, the player consensus on the Auspah are that they are a species, not a tribe of humans, despite how human the Auspah may look. So I will just roll with that.

Anyhow, here be Char after she "levels up" to fight. In her enraged form her skin goes toward the purplish and her hair toward whitish. Also less sparkly (not shown), more glowy.

Hello Durga/Kali! I count three arms to a side. In her powered down state, she ony has one arm per side. She also is about human size shen she is powered down, but about twice that powered up. That's some DragonBall Z type shit right there. She looks rather TzHaarish in her first powered up form. She is still dark skinned in her powered down form during the quest, but from the picture I am seeing of her after the quest, she is light skinned. Gah, Jagex, you need a script supervisor. First Amascut and now Char? *&^$^$^%#^$%&^%

She is scantily clad for a RuneScape NPC except for maybe the inhabitants of the Karamajan jungles and the regions south of the Feldip Hills. It fits her background as an exotic dancer, a fire poi performer, and possible concubine to the god Zaros. A god taking a mortal (at the time) concubine? Well, at least Amascut wasn't the only one (non-canonical head canon).

Anyhow, a bit more of Char's backstory is revealed. It seems Zaros had some misgivings about what Seren was doing and sent Char along with Zamorak and his allies to investigate. They were ambushed by elves and Zamorack took the oppurtunity to poison Char. Presumably Zamorak and company where able to dispatch the elves without Char's help and Char crawled off to die in a cave. Somehow she was able to set up all the puzzles in the cave before dieing a horrible death. *Sigh* Oh Char...

Well, this must have happened right before Zamorak betrayed Zaros. Char was pretty comfortable with her newfound power and was already having doubts about Zamorak and the gang. Zamorak probably wanted her out of the way rather than at Zaros' side when betrayal time came. That said, he might have already had Armadyl's staff hidden away somewhere. It was curious that Armadyl's Avanasie forces make no appearance in Char's backstory. That might be the reason.

Umm, tomorrow I'll post about Char's powers and fighting skills. It is a somewhat interesting topic.
death_gone_mad: Shhh (Default)
Oh dear.

So, the new folklore attached to the new quest, The Firemaker's Curse, has been released into the wild.

This may necessitate some thinking and revising on my part. Especially since so far, Amascut's complexion (at least in her human guise) is very similar to that of Char, one of the characters introduced in the new Lore, and the complexion of most of her race (the Auspah, perhaps?).

"The dancer’s the last of her race, if Zaros is to be believed. You’d like her story: full of brigands, massacre and tragedy," said Zamorak, gesturing towards the stage. A dancer, brown-skinned and with hair that undulated like a blanket of fire, cartwheeled.


That, and the fact that Char's racial abilities seem to be something akin to firebending and that so far, Amascut has shows a strong preference toward fire magic makes me wonder.

The thing is that Char becomes some sort of firefiend by the end, which may be a racial ability of the ?Auspah. From the sounds of the lore, though, it is something unprecedented. It also might be a case of freaky shit going on. After all, Perjour, who was acting as the narrator for much of the lore, was having his thoughts and fears magically written into two separate books, except for a brief period where Char takes over as narrator. In an odd bit of meta, the lore is actually supposed to be an excerpt from one of those books.

It also contains loads of dialogue from Zamorak and Thammaron. This is good, since the only other source of Zamorak dialogue so far has been the God Letters and perhaps Arrav's lore. It is also revealed that Enakhra was in the habit of building temples, so her temple in the Kharidian Desert to Zamorak is not the only one she has built. No dialogue from her, though.

Since Viggora was with the party and since he is most likely an ordinary human with a short lifespan, I place this very near (~15 years) the date of Zamorak's betrayal of Zaros. We already see Zamorak and his allies successfully hiding information from Zaros, even though Perjour was sent to accompany the party as Zaros' eyes and ears. The supposed purpose was to collect Char after her transformation and claim her for Zaros' army.

Given how late in the Second Age this occurred, I can safely say that Amascut had already been binded and depowered by her priests. Nex is probably already fighting for Zaros. I somehow doubt that Char becomes Nex later on, but who knows. The quest itself hasn't been released, so it may reveal more. What is known is that a malevolent spirit is involved, and it might be Char.

I have to wonder where the ?Auspah come from. Brown skin=Tropical latitudes? Perhaps the Kharid? They could have ventured north with the Mehkmet tribe. Why did Amascut decide (or why was she forced) to look like an ?Auspah?

Timeline

Feb. 5th, 2011 02:01 am
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Read more... )






<tr>
<td>0</td><td>Second Age</td><td>-</td><td>Event</td>
</tr>
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The idea just struck me.

The Spiritual/Corporeal Beast, who devours spirits and claws at the bounds of the Spirit world, vaguely fits the description of the Egyptian Demon/Godess Ammut who is part of the inspiration for the character Amascut. It is easy to imagine someone describing the form of the alien terror of the Beast by comparing it to the familiar earthly terrors of the desert and river. Head of a crocodile, mane and forepaws of a lion, and back of a hippopotamus.

This is ironic, since before the quest where the Spiritual Beast was revealed, many were speculating that it was Amascut who was slowly devouring the souls of the dead in the wilderness.

Could the Corporeal Beast be a remnant of Her divine power? A forgotten and abandoned "pet"?
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History articles available at the wiki that may be pertinent.

The Fifth Age or the Age of Man/Modern Age - 169 years
The Fourth Age or the Age of Mortals - 2000 years
The Third Age or the God Wars - 4000 years
The Second Age, part of which was the Golden Age Of Zaros, The Age of the Mahjarrat, (possible date for Evil Chicken's birth/creation), and the Madness of Amascut. - 2000 years
The First Age Age of Creation, Arrival of the Mahjarrat - 4000 years


The Kingdom of Asgarnia
The History of Asgarnia
Kinshra or Order of the Black Knights
Order of the White Knights
Order of the Temple Knights

The Kingdom of Misthalin
Misthalin's Breadbasket Region
History of Varrock
Senntisten
Note: The Emirate of Al Kharid is independent of and in a cold war with the Menaphite nation. The people of Al Kharid consist of a blend of immigrants from Lumbridge and the native Mehkmet tribes.

Cave Canum in Morytania. Built on the ruins of Kharyll by werewolvesin early Third Age. Invaded by Lord Drakan in the Fall of Hallowvale. Abandoned in the late Third Age. Became part of The Lordship of the North Coast in the late Fourth Age. Canifis built on the site of Cave Canum in year 23 of the Fifth Age either by werewolves or by humans of the Lordship that were turned into werewolves by Drakan.
Related: Hallowglade

Myriad and beautiful were the creatures and civilizations of the early ages of the world [...] shaped lovingly o'er the millennia by the creative mind of Guthix. Of the more delicate races there is now no trace, and almost no memory, save for the Light Creatures, the last sorry remnants of that age.
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